Maximize Your Impact At Develop:Brighton 2025
Develop:Brighton 2025, taking place July 8–10 at the DoubleTree by Hilton Brighton Metropole in Brighton, England, serves as the leading conference for the UK and European game development community. The event brings together senior figures from indie studios, AAA publishers, platform providers, and technology partners for three days of content, collaboration, and commerce. Developers, studio heads, CTOs, creative directors, and executive producers attend to evaluate tools, decide on outsourcing partners, consider investments, and shape technical strategy.
Many attendees are active budget holders, making decisions on middleware, performance marketing, platform partnerships, and development resources. Outreach ahead of the event helps set meetings with decision-makers who are already planning key budget allocations and production timelines. With Vendelux’s enriched attendee data, teams can identify who will be onsite, understand role-specific priorities, and drive relevant connections around emerging technologies and studio goals in advance of the show floor.
How Sales, Marketing and Revops Teams Can Use This Attendee List
Video game development cycles are long and resource-intensive. Vendors that assist with tools, plug-ins, monetization strategies, talent sourcing, or backend systems need to connect with budget-holding developers during planning phases. Vendelux’s enriched conference attendee list lets teams segment contacts by studio size, tech stack, or production stage to time their outreach accordingly.
Use attendee data to prioritize leads among CTOs seeking infrastructure partners or business development leads evaluating co-development proposals. Customize outreach by aligning with strategic goals like scaling pipelines, cross-platform optimization, or international growth. Teams learn how to get more meetings by identifying key decisions being made and speaking directly to short- and long-term needs.
During the event, attendees often meet with partners to finalize vendor plans or discuss build milestones. Structured outreach can convert meetups into ongoing collaborations. After the conference, follow up with timely insights tied to the studio’s project roadmap, IP launches, or funding rounds to build long-term value.
Timing Is Everything
Develop:Brighton 2025 takes place July 8–10, 2025. With leaders flying in from studios across Europe and North America, meeting calendars move quickly. Reaching out in May or early June increases your chances of booking meetings with decision-making executives before their agendas fill.
Use Vendelux to analyze the attendee list early and align your targeting with the studios and teams most likely to benefit from your offering. The enriched profiles provide the timing advantage necessary to shape meaningful conversations before the expo opens.
What’s Included In The Develop:Brighton 2025 Attendee List?
Vendelux provides visibility into who’s going to Develop:Brighton 2025 through a mix of organizer-sourced and AI-enhanced data. Clients can upload target account lists to see which matches are attending and use enriched profiles to begin personalized outreach.
Each enriched match includes first and last name, job title, company name, company website, geographic location, LinkedIn profile, verified email address, and phone number where available.
Where Is Develop:Brighton 2025?
The event will be held at the DoubleTree by Hilton Brighton Metropole in Brighton, England, United Kingdom.
When Is Develop:Brighton 2025?
Develop:Brighton 2025 is scheduled for July 8–10, 2025.
What Type Of Event Is Develop:Brighton 2025?
Develop:Brighton 2025 is a professional conference focused on the video games industry, especially game development teams, studio leadership, and technology partners. The event features curated content tracks, keynote presentations, industry panels, hands-on learning sessions, and structured networking opportunities.
How Many People Attend Develop:Brighton 2025?
Develop:Brighton typically brings together over 3,500 attendees from across the UK, Europe, and North America. The audience includes senior professionals such as technical directors, studio founders, lead programmers, creative heads, and business development executives representing both independent and enterprise-level studios.